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Faction Rules
Encirclement Season has two Factions: Dong Zhuo’s Faction and Warlords’ Faction. Players can apply alliances of the same Faction rather than the opposing Faction. Alliances of different Factions cannot enter the same league.
Membership Rules
- By first-occupying a Si State city, Dong Zhuo’s Alliance will obtain a proper Membership Quota
- Membership Invitations can be sent by only Dong Zhuo’s Alliance Leader tapping the non-alliance player’s Base. The new member will enter Dong Zhuo’s Faction and join the alliance. The member can be reborn as Dong Zhuo’s Troop through Incorporating Migration.
- The member leaving the alliance not refund the consumed Membership Quota. ·
- Membership Feature is enabled in the first 5 phases of the season and will automatically shut down at Phase 6.
Travel System
- Players can purchase Deed Items in Honor Store.
- Dong Zhuo’s Group can purchase Deeds of Dong Zhuo and Lv Bu; Lords’ Group can purchase Deeds of Yuan Shao, Cao Cao, Sun Jian and Ma Teng. ·
- Dong Zhuo’s group will enjoy a discount when purchasing Deeds for the first time.
- Warlords’ group will enjoy a discount when purchasing specific Deeds:
- Bohai Troop will enjoy a discount when purchasing Yuan Shao’s Deeds
- Guangling Troop will enjoy a discount when purchasing Cao Cao’s Deeds
- Luyang Troop will enjoy a discount when purchasing Sun Jian’s Deeds
- Xiliang Troop will enjoy a discount when purchasing Ma Teng’s Deeds
- Deed ltems are group-specific. When the players quit the group through Resurgence, Membership Rebirth or becoming a Ranger, the equipped deeds will be removed.
Strategy System
- Proper Tactics Traits can be enabled by consuming a fixed number of Tactics Points, which cannot be manually revoked.
- Tacties Points are available from completing Prestige Quests. For every one Prestige Level up, players can obtain one Tactic Point. ·
- Base Tacties Points won’t be exchanged. Phase Tactics can be exchanged at proper phases of the season.
- Players will lose the existing Tactics Points by Resurgence or becoming a Ranger and Tactics Points will be refunded 100% to exchange for new Tactics Traits
Land Defend
Protection Range:
Any alliance that’s become a power through Division, all grids of the proper towns in the cities occupied by the alliance will be included in land Protection Range.
Effect:
- If any player gets captivated, their grids, buildings, base and division will not be counted as those of the superior alliance. That is, Enclave of such is disabled. The issuance of Suppression Order can lift the Enclave limit to the captivated grids, buildings, base and division within the land Protection Range.
- Non-allied members cannot migrate Base/Division within land Protection Range of any alliance (The Base/ Division under construction when the land Protection is activated, will not be affected; and only migration rather than construction of Division will be affected) ·
- Non-allied members cannot build a Sentry Tower within land Protection Range of any alliance. (The Sentry Towers under construction when the land Defend is activated, will not be affected).
- Non-allied members will see a prolonged process to build/upgrade Fortress. (The Fortresses under construction when the land Defend is activated, will not be affected).
- Land Protection will not affect Ranger Faction.
Expiry:
The effect will terminate when the faction dissolves to a normal alliance or all corresponding cities within land Protection Range are occupied.
Suppress
- Superior alliances can issue a Suppression Order to the grids, buildings, bases or divisions captured by them or their Leagues. A successful suppression will reveal the Occupation Range of the target grids, buildings, bases or divisions but will not gain the ownership.
- The Suppression Order, like common Occupy/Siege Order, requires the target to be within the Occupation Range. Upon reaching the target grids, buildings, bases, or divisions, the targets will be checked again if they fit for suppression.
- A battle will be staged against the garrison of the grid or building when they are being suppressed. The suppression is successful only when the battle is won. A siege will be launched to suppress bases or divisions, engaging with the NPC garrison instead of the player legions in the city. The suppression is successful only when the City Defense is completely demolished.
- An alliance may suppress its or its League’s captives, but each grid, building, base or division can be suppressed by one alliance only.
- Suppression Status will reset with the transfer of grid ownership (abandoned/occupied) or when there is a change to the suppresser’s superior alliance (it has lifted captives or it has been captivated by others).
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