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Rules
Nomale
- The season, divided into multiple phrases, progresses with time, and when it develops to a certain phrase, the season will be settled on a designated date.
- The season settlement is based on the number of the capitals an Alliance has occupied and its National Value, and the situation won’t change (i.e. locked) after the settlement.
- Capitals include: Xidu, Ye, Xuchang, Jianye, Yunnan, Chengdu, Hanzhong, Dong County and Jingluo.
- Season Rewards include Bead Reward, Bonus Reward and Season-limited Card Pack.
- The rewards for this season will be automatically issued at the beginning of the next season.
- The settlement will take some time. During this, please wait with patience for the mail notification.
Ranger
- The best reward for Ranger Faction this season is Lords Reward. Rangers not qualified for Lords Reward but Divided Reward will receive Divided Reward.
- The season, divided into multiple phrases, progresses with time, and when it develops to a certain phrase, the season will be settled on a designated date.
- Capitals include: Xidu, Ye, Xuchang, Jianye, Yunnan, Chengdu, Hanzhong, Dong County and Jingluo.
- The season settlement is based on the number of Capitals Ranger Faction has occupied and Chivalry, and the situation won’t change (i.e. locked) after the settlement.
- Season Rewards include Bead Reward, Bonus Reward and Season-limited Card Pack.
- The rewards for this season will be automatically issued at the beginning of the next season.
- The settlement will take some time. During this, please wait with patience for the mail notification.
Faction Traits
- This season has six Factions, each with one Birth Trait and two Phase Traits. Refer to Strategy Panel for detailed traits.
- Birth Traits are available when the player settles in the state. Phase Trait 1 auto-activates in Season Phase 5 and Phase Trait 2 auto-activates in Season Phase 9.
- Each Faction Trait is exclusive to the Faction only. Migration doesn’t affect Faction-related traits.
- 4. Upon Rebirth, players’ former Faction Traits will disappear and be replaced by new Faction-related traits.
- 5. Traits disappear upon becoming a Ranger.
City Gate System
Range:
The construction range of City Gate and City Wall is a circular area extending from the third round extending from the margin of the city to the outside to the City Occupation Range.
Permission:
Alliance ministers with the construction permission can build City Gate and City Wall within the City Defense Construction Range. The constructed City Gate and City Wall can be abandoned.
Rules:
- City Gate and City Wall are city Alliance structures and must be constructed within the City Defense Construction Range.
- Tap one owned grid within the City Defense Construction Range to build City Gate or City Wall. Starting the construction will delete the grid from the owned grids.
- City Gate must be constructed first. And City Gate may not connect to other City Gates or unreachable grids.
- The construction of City Wall must extend from City Gate. If a section of City Wall is not linked to City Gate, City Wall cannot be further extended.
- Branches and sharp corners must not appear in the construction of City Wall.
- City Wall that has been connected to an unreachable grid cannot be extended to build a new wall.
- If the above conditions are not met, the construction of City Gate or City Wall cannot be carried out.
City Gate Traits:
- City Gate has a Garrison Army and the Building Defenders.
- City Gate is a passable grid for players from the same Alliance and League, and at the same time an unreachable grid for players of the opposing Alliance.
- Players from the same Alliance and League can garrison on City Gate, and players from the opposing Alliance can deploy Legions and Siege Weapons to attack City Gate.
- City Gate is affiliated with an Alliance and a city. When the durability of City Gate drops to 0 due to attacks, City Gate will be occupied by the Alliance that’s completed the final blow, and the Alliance to which it belongs will be changed to that very Alliance.
- If the Alliance to which City Gate belongs and the Alliance to which the city belongs are the same Alliance, the defenders of City Gate will recover normally–if not, City Gate will become Newly Owned, and the defenders of the Newly Owned City Gate will not recover.
- When the Alliance of the city to which City Gate belongs changes, the Alliance of all City Gates under the city will be directly changed into the same Alliance as what the city is affiliated to.
City Wall Traits:
- City Wall only has a Garrison Army.
- City Wall is unreachable for all players.
- Opposing Alliance players can only deploy Siege Weapons to attack City Wall.
- City Wall is affiliated with an Alliance and a city. When the durability of City Wall drops to 0 due to attacks, City Wall will be destroyed directly.
- When the Alliance of the city to which City Wall belongs changes, the Alliance of all City Walls under the city will be directly changed into the same Alliance as what the city is affiliated to.
Arrow Tower
- Added Turret. Turret can deal damage to a radius of one grid.
- Added Interior Buildings: Turret Camp, Turret Front. Upgrading Turret Camp can unlock Turret Construction and increase Turret’s Max Level. Upgrading Turret Front can increase the number of Turrets.
- Every time the enemy enters a grid with in the attack range of the Turret, they will receive damage. If they fail to leave the grid in 5 minutes, they will receive damage again.
- Turret DMG consists of Fixed DMG and bonus Troop DMG. Friendly Legions staying on the grid where the Turret is located will increase Turret DMG. The fixed damage is 100, which does not change with the level-up of the Turret. Max Bonus Troop DMG increases with the level-up of the Turret.
Siege Weapon
- Siege Weapons are divided into Catapults and Kerosene Vehicles. The armored Siege Weapons of the Legion will consume certain resources, and the speed of the Legion will be reduced a fter it’s equipped with the Siege Weapons.
- Max Range of the Catapults is 2. A Catapult can only attack a single building. The Kerosene Vehicles can attack the target building and the surrounding buildings within a radius of one grid. The targets include: Sentry Tower, Anti-cavalry, Tent, Turret, Resource Buildings, Parade Pavilion, Tiger Terrace, Copper Refinery, City Gate and City Wall.
- Siege Weapons need to consume ammunition when attacking. Each Legion expedition can carry up to 10 pieces of ammunition. Max Loads for Catapults and Kerosene Vehicles are both 30. If the upper limit is exceeded, no more ammunition will be obtained. Ammunition is available from the Alliance’s Bounty Rewards. After exiting the Alliance, all the ammunition in the current depot will be cleared.
- When the armored Legion engages in a PVP battle and is defeated, it will lose the Siege Weapons and the ammunition it carries.
Season System
- Each Season Phase corresponds to a season. There is a total of 20 phases for this season, so there will be 5 rounds of season alternation.
- Seasonal changes affect the chances of weather. It is windy in spring, rainy in summer, sunny in autumn, and snowy in winter.
- Seasonal changes will affect the number of Forest Grids. The number of Forests is the highest in summer, followed by spring and then winter.
- The Legion can launch an ambush when it marches to a forest. After entering the ambush state, the Legion will actively attack the enemy Legion in the vicinity and deal 10% bonus damage.
- The Legion in an ambush state is invisible to enemies outside the forest. Buildings such as Tents and Sentry Towers cannot obtain a view of the forest. Two Legions in the same forest are visible to each other.
- The ambush state will be maintained until actively suspended, or passively terminated due to seasonal changes and the disappearance of the forest.
Migration Rules
It is impossible to move the Base to within the City Occupation Range, or to build Divisions within the City Occupation Range.
City Upgrade
Some Lv.6 Passes enable the city upgrade function, and the Passes can be upgraded by up to two levels. Officials with the permission of the Alliance can upgrade the occupied Cities and promote many attributes of the Cities.
EXP Limit
A Legion can be promoted to up to Lv.45 through PVE and items. EXP can be obtained only through PVP beyond Lv.45.
Land Defend
Land Defense Range:
For any Alliance that’s become a power through Division, all grids of the proper towns in the cities occupied by the Alliance will be included in land Land Defense Range.
Effects:
- If any player gets captivated, their grids, buildings, base and division will not be counted as those of the superior Alliance. That is, Enclave of such is disabled. The issuance of Suppression Order can lift the Enclave limit to the captivated grids, buildings, base and division within the Land Defense Range.
- Non-allied members cannot migrate Base/Division within Land Defense Range of any Alliance (The Base/ Division under construction when the Land Defense is activated, will not be affected; and only migration rather than construction of Division will be affected)
- Non-allied members cannot build a Sentry Tower within Land Defense Range of any Alliance. (The Sentry Towers under construction when the Land Defense is activated, will not be affected).
- Non-allied members will see a prolonged process to build/upgrade Fortress. (The Fortresses under construction when the Land Defense is activated, will not be affected).
- Land Defense will not affect Ranger Faction.
Expiry:
The effect will terminate when the faction dissolves to a normal Alliance or all corresponding cities within Land Defense Range are occupied.
Travel System
Players can purchase Deed Items in Honor Store.
- Yuan Shao‘s Faction will enjoy a discount when purchasing Zhang He’s Deed.
- Ma Teng‘s Faction will enjoy a discount when purchasing Ma Chao’s Deed.
- Cao Cao‘s Faction will enjoy a discount when purchasing Cao Ren’s Deed.
- Sun Ce‘s Faction will enjoy a discount when purchasing Zhou Tai’s Deed.
- Meng Huo‘s Faction will enjoy a discount when purchasing Meng Huo’s Deed.
- Liu Bei‘s Faction will enjoy a discount when purchasing Huang Zhong’s Deed.
City Connection Rules
- The two Cities in the State that are completely blocked by inaccessible Mountains, Passes, and Rivers do not meet the conditions for city connection and cannot be attacked.
- When a Pass is occupied, the two blocked Cities are joined again, and the conditions for city connection are met, they could be attacked.
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