今三国志(鸿图之下/Epic War:Thrones)WIKI

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Season Rule S12/Naval-Battle

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Strategy System

  1. Strategy System consists of [Development], [Combat], and [Function]. Each is unlocked linearly according to the season phase. Some strategies will see level growth, i.e. the effect is enhanced upon level-up.
  2. Both activating and upgrading Strategy Traits will consume a certain number of Strategy Points, and the traits cannot be canceled manually once activated.
  3. Strategy Points can be obtained by completing Prestige Quests. Each level-up of Prestige grants one Strategy Point.
  4. Strategy Points can also be obtained by completing the season’s Server Objectives, which grants a certain number of Strategy Points.
  5. The Strategy System cannot be reset, but Strategy Points obtained by completing Prestige Quests and Server Objectives can activate all the strategies.
  6. Specific Strategies such as [Increase Production], [Summon], [Bastion], and [Winning Streak] have new ways to upgrade. The last two levels of them require individual Total Battle Merits to upgrade. The individual Total Battle Merit is only used for upgrading Strategies and will not be consumed in other forms.
  7. Becoming a Ranger will lose Strategy Traits and be refunded 100% of the Strategy Points.

EXP Limid

A Legion can be promoted to up to Lv.45 through PVE and items. EXP can be obtained only through PVP beyond Lv.45.

Land Defend

Protection Range:

Any alliance that’s become a power through Division, all grids of the proper towns in the cities occupied by the alliance will be included in land Protection Range. ·

Effect:

  1. If any player gets captivated, their grids, buildings, base and division will not be counted as those of the superior alliance. That is, Enclave of such is disabled. The issuance of Suppression Order can lift the Enclave limit to the captivated grids, buildings, base and division within the land Protection Range.
  2. Non-allied members cannot migrate Base/Division within land Protection Range of any alliance (The Base/ Division under construc tion when the land Protection is activated, will not be affected; and only migration rather than construction of Division will be affected)
  3. Any players can build a Sentry Tower within land Protection Range of any alliance, but non-allied members will see a prolonged process to build it. (The Sentry Towers under construction when the land Defend is activated, will not be affected).
  4. Non-allied members will see a prolonged process to build/upgrade Fortress. (The Fortresses under construc tion when the land Defend is activated, will not be affected).
  5. Land Protection will not affect Ranger Faction.

Expiry:

The effect will terminate when the faction dissolves to a normal alliance or all corresponding cities within land Protection Range are occupied.

City Connection Rules

There is no need to connect cities be fore siege cities on water, and the same applies to siege Water Fortress, Islet, and Water Pass. Water grid can not be occupied and is accessible to any player.

Navigations Rules

A legion must be equipped with a Warship to enter/leave the water via a dockyard. · A legion can reach the river bank but cannot sail from the river bank. The river bank and nearby grids do not support migration or Division building.

Join Alliance Rules

Player can join an Alliance in his or her birth state.

City

Dockyard can be considered as a city linking land to waters. Occupy it to unlock the shipbuilding func tion. · Occupy a Water Fortress to unlock bonus traits of Warships, and deploy Legions through it. · Occupy an Islet to gain bonus yield of resources for all Alliance Members, but Legions cannot be deployed through it.

 

Warship

Legions must be equipped with Warships in order to march on water. · All Warships can be built a fter the Alliance occupies the Dockyard. The maximum number of Warships is 12, and the construction of different types of Warships requires the consumption of corresponding resources and Coppers. · Warships include Bamboo Raft, Assault Bireme, Assault Trireme, Assault Quadrireme, and Tower Hexareme. · Warship has an attribute of Health, which can be reduced by 1 through defeat or burn. When the Health of a Warship is reduced to 0, the Warship will be destroyed and the Legion carried by it will have to retreat immediately. The destroyed Warships can be repaired, which costs resources and Coppers. · A Warship consumes 1 Supply for every 2 grids it moves on water, and restores 1 Supply for every 4 minutes it stands still on water.

Chained

Tap a water grid to deploy a Legion to perform Chains. A Legion in Chains status needs to spend some time to remove the status before it can perform other operations. · Legions in Chains status will receive a Supply restoration speedup, which depends on the number of Legions in a circle around the Legion that are in Chains status. · Only Legions with more than 10,000 healthy troops can provide a a Supply restoration speedup to other Legions. · When the number of Valid Legions reaches 11, the maximum Supply restoration speedup is reached.

Flame

The Flame is made by consuming certain resources in the Base or Division. There is a daily production limit and a possession limit for Flames. When the limit is reached, the produc tion of Flames stops and cannot be continued. · The Flame is equipped by the Legion and cannot be removed after it is equipped. When a Legion equipped with Flame is defeated in a battle with an enemy, the Flame is lost. · When a Legion equipped with Fire defeats a Legion in Chains status, it will add a layer of Fire Strength to the grid (the natural fading time of Fire Strength is 5 minutes), and when the Fire Strength accumulate 2 layers, it will cause the grid to enter a Burning state. · The moment the grid enters the Burning state, it will deal 5% of the current maximum troop damage to the Legion in Chains status above it and reduce the Warship’s Health by 1, and every 5 minutes afterwards. When there are no Legions in Chains status above the grid, Burning will stop automatically and the Fire Strength will be cleared.

Wind Direction

The Wind Direction includes East, West, South and North, and there are four strengths: No Wind, Soft Wind, Strong Wind and Gusty Wind. When it is sunny, there will be no Strong Wind and Gusty Wind. When it is windy, there will be no Soft Wind and No Wind. The wind will make the fire on the burning grids to spread to the Warships in Chains status in the corresponding direction. The stronger the wind, the higher the chance.

Troopship

Troopship is a kind of Water Alliance Building, which will be unlocked when the Alliance reaches Lv.30. · A Legion with more than 10,000 healthy troops is referred to as a Valid Legion. · The Minister with construction authority in the Alliance can deploy a Legion on a water grid to perform Chains, and tap the grid to build a Troopship. · A circle of Valid Legions in Chains status around the Troopship will speed up its construction, greatly reducing the remaining construc tion time. Every 60 seconds during the construction, the remaining construction time will be recalculated on the basis of the quantity of Valid Legions in Chains status around the Troopship. Once constructed, every Alliance Member can deploy a Legion in the Troopship and perform recruitment.

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