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A Legion can be promoted to up to Lv.45 through PVE and items. EXP can be obtained only through PVP beyond Lv.45.
Any alliance that’s become a power through Division, all grids of the proper towns in the cities occupied by the alliance will be included in land Protection Range. ·
The effect will terminate when the faction dissolves to a normal alliance or all corresponding cities within land Protection Range are occupied.
There is no need to connect cities be fore siege cities on water, and the same applies to siege Water Fortress, Islet, and Water Pass. Water grid can not be occupied and is accessible to any player.
A legion must be equipped with a Warship to enter/leave the water via a dockyard. · A legion can reach the river bank but cannot sail from the river bank. The river bank and nearby grids do not support migration or Division building.
Player can join an Alliance in his or her birth state.
Dockyard can be considered as a city linking land to waters. Occupy it to unlock the shipbuilding func tion. · Occupy a Water Fortress to unlock bonus traits of Warships, and deploy Legions through it. · Occupy an Islet to gain bonus yield of resources for all Alliance Members, but Legions cannot be deployed through it.
Legions must be equipped with Warships in order to march on water. · All Warships can be built a fter the Alliance occupies the Dockyard. The maximum number of Warships is 12, and the construction of different types of Warships requires the consumption of corresponding resources and Coppers. · Warships include Bamboo Raft, Assault Bireme, Assault Trireme, Assault Quadrireme, and Tower Hexareme. · Warship has an attribute of Health, which can be reduced by 1 through defeat or burn. When the Health of a Warship is reduced to 0, the Warship will be destroyed and the Legion carried by it will have to retreat immediately. The destroyed Warships can be repaired, which costs resources and Coppers. · A Warship consumes 1 Supply for every 2 grids it moves on water, and restores 1 Supply for every 4 minutes it stands still on water.
Tap a water grid to deploy a Legion to perform Chains. A Legion in Chains status needs to spend some time to remove the status before it can perform other operations. · Legions in Chains status will receive a Supply restoration speedup, which depends on the number of Legions in a circle around the Legion that are in Chains status. · Only Legions with more than 10,000 healthy troops can provide a a Supply restoration speedup to other Legions. · When the number of Valid Legions reaches 11, the maximum Supply restoration speedup is reached.
The Flame is made by consuming certain resources in the Base or Division. There is a daily production limit and a possession limit for Flames. When the limit is reached, the produc tion of Flames stops and cannot be continued. · The Flame is equipped by the Legion and cannot be removed after it is equipped. When a Legion equipped with Flame is defeated in a battle with an enemy, the Flame is lost. · When a Legion equipped with Fire defeats a Legion in Chains status, it will add a layer of Fire Strength to the grid (the natural fading time of Fire Strength is 5 minutes), and when the Fire Strength accumulate 2 layers, it will cause the grid to enter a Burning state. · The moment the grid enters the Burning state, it will deal 5% of the current maximum troop damage to the Legion in Chains status above it and reduce the Warship’s Health by 1, and every 5 minutes afterwards. When there are no Legions in Chains status above the grid, Burning will stop automatically and the Fire Strength will be cleared.
The Wind Direction includes East, West, South and North, and there are four strengths: No Wind, Soft Wind, Strong Wind and Gusty Wind. When it is sunny, there will be no Strong Wind and Gusty Wind. When it is windy, there will be no Soft Wind and No Wind. The wind will make the fire on the burning grids to spread to the Warships in Chains status in the corresponding direction. The stronger the wind, the higher the chance.
Troopship is a kind of Water Alliance Building, which will be unlocked when the Alliance reaches Lv.30. · A Legion with more than 10,000 healthy troops is referred to as a Valid Legion. · The Minister with construction authority in the Alliance can deploy a Legion on a water grid to perform Chains, and tap the grid to build a Troopship. · A circle of Valid Legions in Chains status around the Troopship will speed up its construction, greatly reducing the remaining construc tion time. Every 60 seconds during the construction, the remaining construction time will be recalculated on the basis of the quantity of Valid Legions in Chains status around the Troopship. Once constructed, every Alliance Member can deploy a Legion in the Troopship and perform recruitment.
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