今三国志(鸿图之下/Epic War:Thrones)WIKI

Romance of three Kingdoms SLG Game in Smart Phone

Season Rule S8/Battle of Guandu

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Tent Rules

In the story of the Battle Guandu, the Tents are set [Offensive] within the sphere of influence of opposing alliances and NPCs. When there is a Food shortage, its function will be slashed, and you will have build a Granary compensate for it. The Tents built in allied counties and neutral cities in the Birth States are set [Defensive], and have sufficient Food and function properly. Shifting to [Offensive Tents] will deduct supplies during the process.The recovery speed of the supplies to the legions shifted to the [Offensive Tents] is increased by 1 Point per minute. There is a [Min Shift Supplies] for the shift to [Offensive Tents]. When the legion’s supplies drop below [Min Shift Supplies] during the shift, it will immediately restore to [Min Shift Supplies] when one enters the Tents. [Min Shift Supplies]for [Offensive Tents] is determined by the number granaries with Food on the nearby 50 grids. [Offensive Tents] When there is no granary on the nearby 50 grids, recruitment is disabled. After the granary is built, the recruitment speed is determined by the number of granaries with Food on the nearby 50 grids.

Granary Rules

Granaries are unique alliance buildings during the peak season of the Battle of Guandu that can considerably boost the alliance tents within the area of effect, and the more granaries that are in effect surrounding a tent, the greater the boost, up to a maximum of three granaries.

Unlock:

Alliances reaching Lv.30 can unlock Alliance Building – Granary.

Construction rules:

An alliance granary requires 2 million alliance food/wood/iron/stone and takes 12 hours to create; a maximum of 5 granaries may be built in a single state, a total of 10 granaries can be built in the alliance, and the granaries must be least 30 grids apart.

  1. When a tent is not within range of any effective granary buff: the legion cannot recruit in the tent: when the legion shifts to the tent, the [minimum supply for the shift] is 60 points.
  2. When a tent is within range of one effective granary buff: the legion can recruit in the tent at a rate of 1 soldier/2 seconds, the coppers consumed by recruiting decrease slightly; when legion shifts to the tent, the [minimum supply for the shift] is 80 points.
  3. When a tent is within range of two effective granaries: the legion can recruit in the tent at a rate of 1 soldier/2 seconds, the food consumed by recruiting decreases slightly while the coppers consumed decrease significantly; when the legion shifts the tent, the [minimum supply for the shift] is 90 points.
  4. When a tent is within range of 3 or more effective granaries: the legion can recruit in the tent at a rate of 1 soldier/2 seconds; when the legion shifts to the tent, the food consumed by recruiting decreases significantly, no need of coppers, the [ minimum supply for the shift] 100 points.

Destruction rules:

Granaries can be intentionally abandoned by alliance ministers, or destroyed by enemy attacks, with varying outcomes.

  1. If a granary is destroyed by the enemy, all food in the granary is lost. no building matcrials are recovered, and the burn effect applied to the seven grids where the demolished granary is located. No building may be constructed during the burn effect, which lasts 12 hours. When a granary is demolished, the alliance’s legions will be without food while in the state where the granary is demolished, and all legion supplies will be lowered to 60% of the original supply value for 12 hours.
  2. Granaries can be abandoned by alliance ministers, with a one-hour waiting period. After a granary is abandoned, half of the building materials and all of the food in the granary will be recovered, with no negative consequences such as food cutbacks.

Food Transport Rules

Must shift armies in city in order to [transport food] to Granary.

  1. Food transported = number of troops shifted to city ×10
  2. Food delivered = the remaining number of troops when it arrives at the granary ×10
  3. Being defeated during the transportation will lose all Food. Then all armies enter a 30-minute cooldown, during which Food cannot be transported.
  4. Retreating to Base during the transportation will lose all Food and retreating to the shift city will lose half of the Food. Then all armies enter a 30-minute cooldown, during which they cannot retreat.
  5. In Night Mode, all cooldowns are doubled.
  6. When Food delivered, if Granary is full, 50% of the excess Food will be returned Alliance Food.

Siege Info

  • If your base is occupied, you will not able to participate in the city siege. Pease remove the occupancy status before you attempt to participate in the siege.
  • You can only attack cities within the occupation range. All alliance members will share the same occupancy range of the cities.
  • Only alliances occupy cities, and occupying a city can increase the rewards of provisions and resources every day for all alliance members.
  • In order to occupy a city, you will need to eliminate all garrison armies and reduce the wall durability to 0.
  • After the city is occupied, there will be a certain period of protection time, during which it cannot be attacked by any alliance.

Faction Rules

  • Resurgence feature is disabled when the season evolves to Rebels Rising (Stage 6).
  • This season enables Resurgence for rebirth but does not enable players change their faction.
  • Ranger is not enabled in this season.

Suppress

  • Superior alliances can issue a Suppression Order to the grids, buildings, bases or divisions captured by them or their Leagues. A successful suppression will reveal the Occupation Range of the target grids, buildings, bases or divisions but will not gain the ownership.
  • The Suppression Order, like common Occupy/Siege Order, requires the target to be within the Occupation Range. Upon reaching the target grids, buildings, bases, or divisions, the targets will be checked again if they fit for suppression.
  • A battle will be staged against the garrison of the grid or building when they are being suppressed. The suppression is successful only when the battle is won. A siege will be launched to suppress bases or divisions, engaging with the NPC garrison instead of the player legions in the city. The suppression is successful only when the City Defense is completely demolished.
  • An alliance may suppress its or its League’s captives, but each grid, building, base or division can be suppressed by one alliance only.
  • Suppression Status will reset with the transfer of grid ownership (abandoned/occupied) or when there is a change to the suppresser’s superior alliance (it has lifted captives or it has been captivated by others).
 

Rules of Fight

  • The battle between players from the same faction will not grant Battle Merit.
  • Alliance can оссuру an Alliance City of the same faction by activating “Suppress”.

Land Defend

Protection Range:

Any alliance that’s become a power through Division, all grids of the proper towns in the cities occupied by the alliance will be included in land Protection Range.

Effect:

  1. If any player gets captivated, their grids, buildings, base and division will not be counted as those of the superior alliance. That is, Enclave of such is disabled. The issuance of Suppression Order can lift the Enclave limit to the captivated grids, buildings, base and division within the land Protection Range.
  2. Non-allied members cannot migrate Base/Division within land Protection Range of any alliance (The Base/Division under construction when the land Protection is activated, will not be affected; and only migration rather than construction of Division will be affected)
  3. Non-allied members cannot build a Sentry Tower within land Protection Range of any alliance. (The Sentry Towers under construction when the land Defend is activated, will not be affected).
  4. Non-allied members will see a prolonged process to build/upgrade Fortress. (The Fortresses under construction when the land Defend is activated, will not be affected).
  5. Land Protection will not affect Ranger Faction.

Expiry:

The effect will terminate when the faction dissolves to a normal alliance or all corresponding cities within land Protection Range are occupied.

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